Tiny arcade • No tracking
Find the signal. Ignore the noise.
You have twenty seconds. One tile is signal; the rest are noise. The board gets louder every round. Your attention is the only control surface.
Explore↓SCORE000
TIME20.0
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Press start. Find the different tile.
Good operators do not react to everything. They find the change that matters.
The operator’s point
Attention is a finite incident resource.
More alerts can create less awareness. A useful signal changes the decision, narrows the search, or confirms the user path. Everything else competes with the work.
Design monitoring around action and consequence, not the volume of things a system can emit.