SMSIGNAL / NOISE

Tiny arcade • No tracking

Find the signal. Ignore the noise.

You have twenty seconds. One tile is signal; the rest are noise. The board gets louder every round. Your attention is the only control surface.

Explore
SCORE000
TIME20.0

Press start. Find the different tile.

Good operators do not react to everything. They find the change that matters.
The operator’s point

Attention is a finite incident resource.

More alerts can create less awareness. A useful signal changes the decision, narrows the search, or confirms the user path. Everything else competes with the work.

Design monitoring around action and consequence, not the volume of things a system can emit.